Home » Strategies versus Akira
Strategies versus Akira
Note: Based on Ver. C of VF5. Directions: Character facing right.
Contents
Akira as an Opponent
Akira Yuki, a master of close combat, possesses strikes that hit hard and fast. This allows him to apply a constant pressure on his opponent. Beware especially wary of his launchers, as anyone of them can potentially eat 40% of your life in no time. Most Akira players tend to be aggressive, rather than machi (turtle).
His defensive options include a wide array of decent reversals and sabakis, which are able to counter against high/mid punches and kicks, elbows, sidekicks, and low punches/kicks. Seasoned Akira players tend not to use reversals unless you are being read like a book, or just want to quickly end the round if their opponent are low on health.
In Virtua Fighter 5, his new modified throw launches his opponents high into the air (ala Kage-tyle), improving his Ring-Out capability tremendously.
Back to Top
How Goh stacks up to Akira
When debutting in VF: Evo, VF players poked fun at Goh's character design, saying how anti-Akira character he seemed. They were depicted as rivals in the opening scene, and it was as if he was designed in such a way that he has an answer for most of Akira's moves. He even has his own version of Akira's infamous SPoD!
Character designs aside, in actual gameplay, Goh's throw game is much better than Akira (Goh has low-throw options), and this is one area that you should capitalise on. He also has many sabaki options to counter Akira's best offensive moves, such as the Youhou and SDE. Additionally, Goh also has one trump card over Akira, in the form of a full circular ().
On the other hand, Akira is better at close range with nice, high-damaging launchers (and combo ability), and fast, high priority mid attacks (which floats!). His okizeme game is slightly better than Goh's too.
Against Akira, Goh should be played more defensively; go in for the high-damaging throws as soon as the opportunity shows up. If the Akira becomes predictable with his attacks, sabaki them for heavy damage!
Strengths
Weaknesses
Tier Listing
(based on Arcadia magazine ratings)
Offensive moves to watch out for
Defensive moves to watch out for
Round starter opening moves to watch out for
How Goh can deal with the above situations: Dodge towards Akira's front. Goh's round starter moves are not as good as Akira's, so going defensive would be more advisable. If you yomi a mid attack such as a SDE coming out, sabaki it with either to Tsukami grab, or .
Mixups and Mindgames
Okizeme moves to watch out for
Punishment Chart (unfinished)
Throw Escapes
Situation: Normal Escape Direction: It is recommended to break Akira's throw in the order of: , and (as it can be struggled out of) Reason: His direction thow provides good okizeme options for Akira; breaking the negates his tremendous ring-out capability
Situation: Goh's back near edge Escape Direction: Reason: Negates ring-out option from Akira's Close-In Ram (), and Shiniha () throw
Situation: Akira's back near edge Escape Direction: and Reason: Negates ring-out options with his Surprise Exchange () , and Inverted Body Check ()
Goh vs Akira Videos
Two strong players going at it in a casual match: Jaga's Goh vs Homestay's Akira. Of particular interest is Jaga's wall setup using Goh's at timeframe 1:28. A well calculated move that paid off by turning the tables, and resulting in him winning the round!
Goh vs Akira Strategies from Japanese Blogs (unfinished)
Originally posted by トモタソ and S先生とA君. Loose translation by me.
Last updated: 4 January 2008
Virtua Fighter 5©SEGA AM2